Please use this identifier to cite or link to this item: https://dspace.udpu.edu.ua/handle/123456789/16069
Title: Overview of applications with AR and VR technologies in educational activities
Other Titles: Огляд застосунків з технологіями AR та VR в освітній діяльності
Authors: Медведєва, Марія Олександрівна
Ямковенко, Владислав Олександрович
Keywords: immersive technologies
organization of the educational process
students
augmented reality
virtual reality
mixed reality
імерсивні технології
організація освітнього процесу
здобувачі освіти
доповнена реальність
віртуальна реальність
змішана реальність
Issue Date: Feb-2024
Publisher: Наукові перспективи
Citation: Medvedieva M., Yamkovenko V. Overview of applications with AR and VR technologies in educational activities. Věda a perspektivy. 2024. № 2(33). P. 168–177. URL: https://doi.org/10.52058/2695-1592-2024-2(33)-168-177.
Abstract: The latest technologies, characterized by rapid development, penetrate all spheres of human life, including education. In the modern information society, where the development of technology is unrestrained, the idea of using immersive technologies, such as virtual, augmented, extended reality and others, is becoming increasingly relevant and promising. These technologies open up endless opportunities for modern education to create a more interesting, effective and accessible educational environment. The article notes that immersive technologies represent a huge innovative potential in educational activities. They make learning interesting, interactive, and individualized, helping to develop the skills necessary to succeed in the modern world. The most common applications are considered, including GeoGebra AR, AR Solar System, Anatomy Learning - 3D Anatomy, Google Arts & Culture, CleverBooks Geometry, MondlyAR, AR Intro programming video, Electric AR Circuits, Google Tilt Brush, Microsoft HoloLens, Blocksmith XR, VRMath2, Lecture VR, Labster. However, despite the potential benefits of these technologies, it is noted that there are several key problems that hinder their widespread use and implementation in the educational process. In particular, the high cost of equipment, the lack of qualified personnel to ensure the use of immersive technologies in the educational process, and the significant time and resource requirements.
Description: https://doi.org/10.52058/2695-1592-2024-2(33)-168-177.
URI: https://dspace.udpu.edu.ua/handle/123456789/16069
Appears in Collections:Факультет фізики, математики та інформатики

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